You can say hi to fellow gang members by going near them and pressing E/R-Dpad, but if you are doing a scenario such as smoking/drinking beer you start a conversation instead. If you go near a dead pedestrian and press E/R-Dpad, you make some remarks about your gang/killing, but if you go near a dead homie and press E/R-Dpad, you say "Ballas down!", "Fam down!" or whatever your gang is. Random drive-bys/attacks from other gangs NPCs in the hood. Smart Gang AI applied, they will help each other and you. You feel like your part of the gang, its because I applied a lot of relationship fixes so they will say stuff to you like "I'm covering you fam" or "Cover me" and they will rush the enemy. HIDER 2 2.2.4 TORRENT FULLįull player customization in gang selector. ![]() These are settings that you can change in the. ini file.ĭRIVEBY_EVENTS_ENABLED - (true/false) whether or not driveby events can occur.ĭRIVEBY_EVENT_TIME_INTERVAL_MIN - (integer in seconds) the minimum amount of seconds that a driveby event will spawn.ĭRIVEBY_EVENT_TIME_INTERVAL_MIN - (integer in seconds) the maximum amount of seconds that a driveby event will spawn. GANG_WAR_ENABLED - (true/false) whether or not the player can trigger a Gang War. GANG_WAR_INITIAL_KILLS_NEEDED - (integer) the amount of gang members a player needs to kill in a turf to start a Gang War. GANG_WAR_INITIAL_KILL_TIMER - (integer in seconds) the amount of time a player has to kill all initial gang members to start a Gang War. Homie commands (follow, hold, etc) in interaction menu Active gang turfs are marked on map/radar. Added Request vehicle to Interaction Menu. Upon joining, you will have more weapons and armor. Upon joining, there will be a gang vehicle spawned nearby that you can take. Weapons are more balanced for enemies in Gang War. Fixed bug where homies would run away if a Gang War was started. Ambient peds/vehicles will not spawn during a Gang War. No wanted levels will be given during a Gang War. Requested animation dictionaries and gang models upon loading mod to help with some crashes. Fixed driveby/backup peds having a higher chance of spawning with a Micro SMG instead of a pistol. Fixed endless loop where gang backup would keep looking for enemies. Fixed homies sometimes running away or not following when you recruited them. Added warning when player attempts to recruit more than 7 homies. Changed gang backup text when you already have one spawned. ![]() Added reason text for failure in Gang War.
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